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Wesnoth Units database

Guardian of the Sun

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people. Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Knight of the Sun
Advances to:
Cost: 42
HP: 80
Movement: 5
XP: 140
Level: 3
Alignment: lawful
IDGuardian of the Sun
Abilities: steadfast
(image)hammer
impact
14 - 3
melee
(image)lightburst
arcane
10 - 3
ranged
Resistances:
blade20%
pierce0%
impact30%
fire20%
cold20%
arcane0%
TerrainMovement CostDefense
Cave240%
Coastal Reef340%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen320%
Hills250%
ImpassableUNREACHABLE40%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%